DXS DRAW SPRITE TILE
Draws the sprite tile at X,Y coordinates. the tile number must be superior or equal to 1.
This command can't be call outside a DXS BEGIN SPRITE RENDER and DXS END SPRITE RENDER pair.
An optionnal paramater allows to indicate sprite depth. For more information about this, see DXS SET SPRITE DEPTH SCALE.
Syntax
DXS DRAW SPRITE TILE Sprite Pointer, Tile Number, X, Y
DXS DRAW SPRITE TILE Sprite Pointer, Tile Number, X, Y, Depth
AdvancedSPRITES : Command Menu